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Alumni Profile
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| Conundrum captain:
Alumnus leads U.S. puzzle competitors |
Nick Baxter (BS 1979 Math, MS 1980 CS)
is a software product manager by profession but his real passion is puzzles.
It’s not just a matter of rushing out to the get the Sunday paper
with a sharpened pencil. He has been at the pinnacle of the international
competitive puzzle world for 16 years. Over that time he has risen from
being a high-ranking player to become captain of both the U.S. puzzle
and sudoku teams.
Baxter appreciates puzzles as more than just an intellectual challenge.
To him they are often art—he has an extensive collection—and
a uniquely rewarding medium for group interaction. On a recent “treasure
hunt” in New York promoting the National Treasure sequel,
he and each of his team members won $15,000 in free travel. Perhaps he’ll
use that to get to the World Puzzle Championship this fall in Lithuania.
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What do
you do as the captain of the U.S. puzzle teams?
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Well, along with Will Shortz,
who edits the New York Times crossword puzzles, I run the U.S. puzzle
team and the U.S. sudoku team. With the sudoku team it’s
pretty obvious what we do—we do sudoku puzzles! But there’s
actually quite a number of varieties of sudokus, each starting with the
same general theme of a grid and multiple sets of typically nine unique
elements, but then enhanced with other geometries or mathematical constraints—a
lot more than just what you see in the newspapers.
The U.S. puzzle team concerns itself with puzzles of a more general
nature. Not just sudoku, but any puzzle that is both language and
culture neutral. Because these are international competitions,
we must maintain an even playing field for competitors from all countries,
who speak any language, so there can’t be any specific advantage
for English speaking, or for example a Japanese speaking competitor.
We run U.S. championships to select teams for international competition.
So there is a U.S. Sudoku Championship and a U.S. Puzzle Championship
every year now. |
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When are the competitions
this year, and how do things look?
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We ran the U.S. Sudoku Championship
in late October. And Thomas Snyder, who is now a Stanford postdoc in
bioengineering, was the winner of that. He also won the World Sudoku
Championship in March of 2007. He'll head the team of four people to
Goa, India in April for the next World Sudoku Championship. [editor's
note: Thomas Snyder is profiled in the Stanford School of Medicine online
newsletter at http://med.stanford.edu/mcr/2008/sudoku-0130.html.]
Every year in June we run the online Google U.S. Puzzle Championship. While
the sudoku qualifier is just a one hour test where we expect people to
solve about ten puzzles, the U.S. Puzzle Championship is a two and a half
hour test with 20-25 puzzles. So it’s a little bit more intense,
especially because all the puzzles are different styles, so you can’t
just crank through, do a bunch of sudoku and you’re done. Instead
you’ve got to read and understand and solve all these different types
of puzzles. In that test we’ll select one or two new members
of the U.S. team that will compete this October in Vilnius, Lithuania.
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So how did you end up becoming the captain? |
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Back in 1992, I responded to an advertisement in Games Magazine. Will
Shortz was the editor at the time, and it was actually his brainchild
to start the World Puzzle Championship. The advertisement in Games
was for a FAX test: we were faxed the problems, and then we faxed our
answers back. I came in fourth place in the qualifying tournament, which
got me on the very first U.S. puzzle team. Then in the summer I placed
sixth in the World Puzzle Championship, and the U.S. team won the first
title. I didn’t make the team the next two years, but in 1995 Will
invited me back. We had a dream team of sorts, and four out of the next
five years the U.S. team won the championship.
I became team captain in 1999 in anticipation of the U.S. again hosting the
World Championship the following year, and I was in charge of orchestrating
the puzzle portion of the competition, so that was quite a responsibility
and a lot of fun to do. Since then I have retained the role of team captain
and run the annual U.S. championship.
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Is there any kind of principle, or set
of principles that people should have in mind when they approach a puzzle? |
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I’d say one key thing is to avoid frustration. If you’re
frustrated you can become self-conscious, and that can very much disrupt
your thinking. When solving a puzzle, some people can fall into the trap
of not treating it as something that’s supposed to be fun. Instead
they treat it as a test of their intellect—some can rise to that
challenge, but some people wilt under the pressure. Be comfortable with
your solving skills and don’t get frustrated.
Then draw on your experience. Designers do the same thing, so it's only
fair! Getting into the head of the designer can actually help. What was
he or she thinking? What, possibly, were his or her goals? In
physical puzzles you can also get clues from the composition of the puzzle.
Obviously this doesn’t apply to things like, say, a sudoku or a
Rubik’s Cube, where there’s nothing hidden. Then, hopefully,
the experience of having solved similar puzzles will help.
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Tell us about your puzzle collection and
what you enjoy about that.
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I started collecting in 1992. My personal collection probably has
around three thousand puzzles. I'm frequently asked why I buy puzzles
that I've already solved or know the solution to. Many are pieces of
art, and should be treated the same way. When you buy art and display
it on the wall, you don't just look at it once and then put it in a closet.
It stays there because it is something that you deeply enjoy and will
appreciate over time. The same is true for puzzles. That being
said, much of my collection is not on display because there are just
too many of them; instead they are in boxes or some kind of storage,
waiting their turn to get cycled into the display to be enjoyed or shared
with others.
Another question I'm frequently asked is, have you solved them all? And
the answer is, of course not! Some people collect just to collect,
and solve very few of the puzzles they own, appreciating them merely as
works of art. But I appreciate both the physical and enigmatic beauty
in puzzles, and solving them is just as important as looking at them. Often
a friend will ask if I've solved some newly released puzzle, and I might
respond "I haven't spent much time with it yet." We joke that
the response is a euphemism meaning "the puzzle kicked my ass!" Sometimes
that is true. |
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You even auction puzzles from the collections
of others.
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Over time, one can amass quite a lot of puzzles without realizing
it. And that does raise the question of what happens when you get tired
of puzzles. It's hard to believe, but that does happen! I have seen people
who have collected puzzles for many years and suddenly one day say, this
doesn’t do it for me anymore. Or, for financial or health reasons,
they decide it is time to liquidate.
The owner of one of the largest collections in the world suddenly became
ill and passed away a couple years ago. He consigned his collection
to me, and I think he must have had over ten thousand puzzles in his
collection. Over the last two years I have been slowly cataloging and
selling his puzzles through my own online auction. It’s been
a long process, but also a very enjoyable and rewarding one. I
have had the occasion to see many puzzles that— for a variety of
reasons, either they are very scarce or very expensive—I would
have never had the opportunity to experience, and I have been able to
enjoy them all, so that’s been very exciting. |
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Puzzle solving can be quite social, too.
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Surprisingly, yes! The stereotype is that puzzles solving is
a solitary activity. And that certainly seems obvious for crosswords
or sudoku. But it's not necessarily true. At events like the World Puzzle
Championship, after every round the contestants immediately get together
and start discussing the clever bits of logic to solve particular puzzles,
or perhaps a particular pitfall they all managed to avoid. The shared
experience is very intellectual, very stimulating. The team-solving
at the WPC goes even a step further, where multiple solvers can feed
off each other in pursuit of a common goal.
There are now a number of competitive and social puzzles hunts that
are run over evenings or the course of weekends. They started in
the '80s with the MIT Mystery Hunt and the Stanford Game, and
are essentially treasure hunts with puzzles as the clues that might lead
you around a neighborhood, or the entire Bay Area. I recently did a treasure
hunt that was a promotion for the National Treasure sequel,
and my team won a trip to the New York movie premiere and big travel
prize. So solving puzzles can be profitable too!
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Is there a connection between what your
studies here and your puzzle passions since then?
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Around 1980, the Rubik’s Cube showed up on the scene at the
Stanford Bookstore. Whoever was teaching the graduate CS algorithms class
that quarter saw the Cube and thought it might be a nice coursework assignment
to devise and implement an algorithm to solve it. What they did
was entirely shut down the computer science department for a couple weeks! Everyone
was doing it. I was not in the class, but got sucked in as well;
it took a day or two to sort it all out before I could get back to other
things. I suspect that just about everyone else in the department suffered
a similar disruption in their work.
A couple years earlier, when I was a math major, I took CS150—Introduction
to Combinatorics. It was a fabulous class taught jointly by Bob Tarjan
and George Pólya, who was about 90 years old at the time and famous
for his contributions to the field as well as his classic book How
to Solve It. I thought it was strange that the Computer Science
department was teaching what should be a math class. I already thought
that math was fun, but this math was really fun, so maybe that's why
the math department wasn't teaching it! Anyhow, it started me thinking
that Computer Science was really the better place for me. And it got
me thinking of math more as a tool for designing algorithms, and solving
real-world problems—like puzzles!.
So my academic background allows me to better appreciate design and
solving techniques for certain types of puzzles. Puzzles like the Rubik's
Cube have very deep mathematical principles, such as group theory and
combinatorics. But many experts have never really "solved" the
Cube themselves and instead just memorized Fridrich or some other published
algorithm. That's too bad because they never get to see the most beautiful
part of the puzzle. |
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March 2008
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Last Modified: April 24 2008 01:10:41 PM |
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